Smugglers, Bootleggers, and Rat Lines in Zoo Mafia
The Beating Heart of the Animal Underworld
If Furton City runs on anything, it ain’t electricity or order — it’s contraband. Peanut rum. Imported fruit cigars. Stolen zookeeper badges. Anything banned, rationed, or restricted finds its way through the paws of smugglers and bootleggers.
They’re not the loudest crooks or the deadliest, but they’re the reason the streets don’t go quiet. They keep the engines running, the speakeasies stocked, and the families rich enough to fight over it all.
This post dives into the animal underworld economy — how goods move, how gangs control routes, and how every shipment risks becoming a full-blown trade war.
The Rat Lines: Hidden Arteries of the City
Smuggling in Zoo Mafia isn’t about trucks and warehouses — it’s about tunnels, nests, and clever paws. Every district hides a rat line, a secret network of routes and caches used by different species and families.
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The Burrow Run (Mole & Rabbit Territory): Underground tunnels beneath the Pleasure District, perfect for moving small crates of liquor or illegal playing cards. Risky — cave-ins are common and rival gangs booby-trap passages.
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The Skyvine Route (Monkey & Macaw Crews): High-canopy transport lines strung across trees and power poles. Used for smuggling lightweight goods and messages. Police rarely look up — but the vultures do.
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The Mudway (Otter & Croc Syndicates): Hidden waterways connecting the zoo’s artificial rivers and moats. Great for larger shipments — until a dam “accidentally” collapses and floods half the docks.
Each route has tolls, informants, and loyalties. Use them well, and your crew can move mountains of goods unseen. Misuse them, and you’ll find your shipment “lost” — along with a few unlucky carriers.
The Currency of the Streets
Money matters, sure — but real power flows in goods.
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Peanut Rum: The lifeblood of Furton’s nightlife. Every barrel is worth its weight in favors.
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Exotic Fruit Cigars: Status symbols among the upper-tier capos. Smuggled in by parrot syndicates.
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Medicinal Fish Oil: Technically legal, but highly taxed — which means the otters run it off the books.
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Human Trinkets: Rings, watches, and sunglasses stolen or “borrowed” from zookeeper lockers. Owls and raccoons fence these faster than you can blink.
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Forbidden Meat: Dangerous trade. But some predators are willing to pay in blood for a taste of the old ways.
Every gang in Furton has a specialty, and every shipment is a statement: We own this trade. Step in our territory, and you pay.
Trade Wars & Turf Trouble
When supply runs dry or a deal goes bad, things escalate fast. One missing crate of peanut rum can spark:
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Dockside Skirmishes: Otters and crocs hurling bottles and fists over who controls the latest shipment.
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Sabotage: Rival smugglers torch a warehouse or poison a shipment to ruin the competition’s reputation.
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Embargoes: Entire neighborhoods cut off from trade, forced to turn to black-market hustlers.
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Assassinations: A “missing” shipment might just be code for “we took out your route boss.”
As Zookeeper, use these trade wars to keep the city in motion. A single bad night at the docks can unravel alliances, reveal secrets, and set the tone for a whole campaign arc.
For the Zookeeper: Running the Smuggling Game
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Make It Personal: The goods should matter to the crew — a family stash, a secret shipment they depend on, or a promise they made to deliver.
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Show the Network: Let players meet the smugglers — the grumpy rat dispatcher, the smooth-talking parrot broker, the mole foreman who knows every tunnel.
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Complicate the Delivery: The cargo might be cursed, hot, or a setup. Maybe the cops already know, or maybe a rival gang swaps the goods mid-route.
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Reward Cleverness: Bribes, disguises, distractions — players should feel like every trick matters.
For the Crew: Making the Most of Smuggling
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Scout the Rat Lines: Learn the routes, make allies, and mark danger zones.
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Control a Product: Get rich not by hauling cargo, but by owning a corner of the trade.
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Use the Goods as Leverage: A single barrel of peanut rum can buy loyalty, silence, or revenge.
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Leave Your Mark: Smugglers often tag crates or use code markings — claim your identity and reputation through how your contraband moves.
A Quick Smuggling Hook
“The Shipment That Sank”
A peanut rum barge never makes it to the docks. Rumor says it sank in the Mudway.
The otters blame the crocs.
The crocs say the monkeys stole it mid-route.
The monkeys? They’re throwing a “rum-free” festival suspiciously close to the docks.
The crew’s job? Recover the shipment — before it ignites a full-scale trade war.
Closing Thought
In Zoo Mafia, violence might win you a street, but smuggling wins you the city.
Control the flow of goods, and you control the families, the cops, and the press. If you are a fan of Zoo Mafia and want to be notified when we go live on Kickstarter make sure you head over to the follow page to get notified. If you want to be on the newsletter to get all the details as we release them you can sign up here.
Every crate, every tunnel, every rat line tells a story — and the smart crews know how to write their name all over it.
Thanks for reading. Until Next Time, Stay Nerdy!!






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